069

NETFLIX - STRANGER THINGS s5

CONTRIBUTION

Creative Direction ❋ Design Leadership ❋ Client Management ❋ Design Systems ❋ Immersive Environment Design


OVERVIEW

As Director of Design and head of the design department at R+P, I led the development of the global experiential asset pack for Stranger Things 5, creating a flexible system of environments, scenic moments, and branded assets designed to translate across markets.

The strength of the work led Netflix to bring our team on for the press junket, one of their first fully immersive approaches to the format. Taking over the entire 14th floor of the Four Seasons Hotel, we brought elements of our own toolkit to life while expanding the design around the unique setting and needs of the press experience.


CREATIVE SCOPE & LEADERSHIP

  • Directed internal and external design teams across scenic, props, graphics, and specialized custom elements

  • Set and maintained the quality bar through design development, production, and installation

  • Oversaw the design budget, aligning resources with creative priorities

  • Partnered closely with production to protect the creative vision through complex installation and final execution


IMMERSIVE TRANSFORMATION

  • Transformed the entire 14th floor of the Four Seasons into a fully immersive Stranger Things environment

  • Brought elements of the global asset pack into physical form while developing new moments specific to the junket

  • Integrated extensive scenic, custom props, graphics, and environmental details across the full-floor takeover

  • Worked within the constraints of an active hotel to create a complete transformation from arrival through the press experience


AGENCY

ROCK+PAPER

PHOTOGRAPHY

BEYOND THE LIGHT

Previous
Previous

H&M X MUGLER - LAUNCH

Next
Next

HULU-DELI BOYS S2